In the first few sessions of my game we weren't playing D&D, the home brew system was a lot more cinematic and scenes tended to be big and dramatic. Bringing in the new structures and limitations of the fourth edition rules caused a lot of concern. Rich and Iain most noticeably felt their characters were less able to contribute to the action. Their concerns were valid but I promised once we were all more familiar with the new system we'd get back to the freedom they felt was missing.
The last few sessions have given the players a lot more freedom. The fear expressed by Rich, that the miniatures and battle grid were taking over from action movie style combat scenes, has been laid to rest. This week's session was a great example of this. And while the scenario itself had a few issues, the encounters worked well and at the end of the night we all went away happy to have played in another fun night of D&D.
After the feast
The dwarves give the party the mission of attacking the goblin army from a remote hilltop. A guide leads them through more dwarven tunnels and out into a natural cave. Here the party meets and dispatches a small clutch of goblins, a hard encounter for the six level three heroes which nearly costs the Sword Mage his life. A short rest and some simple medical attention bring the party back to their prime, and while Onza's wounds are patched up Miri and Tabba find a mound of jellied spawn; dozens of transparent globes, each with a gestating infant goblin inside. Within moments Annarin bathed the spawn in fire. The crackle of flames is soon accompanied by the popping of the organic bubbles and the tiny squeals of the unborn goblins as they expire. Moving out from the cave the same end is dealt to numerous other goblin spawns.
At the cave mouth the party looks down the hillside at the river of goblins flowing towards the walls of the dwarven fort. Hulking lizards pull along war machines and troop carriers, rockets scream through the air piloted by equally screaming goblin suicide troops. The defences around the fort hold back the onslaught as the six heroes take stock and plan their assault.
Sandbox Battle Field
After describing the general scene and the way the combat was going I then explained how this next scene was going to work. I wanted a truly cinematic battle sequence, and told them to express their imagination. Each player had an image of the hillside and the waves of goblins sweeping towards the fort, and I let them interpret the facts dramatically. When Arwen wanted a tree to climb from which to fire arrows into the fray the tree was right there. Miri climbed on the back of a dinosaur and began to cut the straps that connected to the wagon behind it. Onza lightning lured a rocket out of the sky and briskly dived out of the way before it hit the ground where he had been standing.
In turn each player described not only their character's actions but also their interactions with the battle scene and the rest of the party. We put the dice away and ran the next hour of fighting as a purely narrative story. It went very well. The feeling of big screen block buster action had returned and I saw even the most sleepy of my players come awake and put their all into the scene.
Best Laid Plans
Unfortunately this was also the scene where a specific action had be planned. Lily (Hannah's Character) was supposed to fall in combat out of sight of the rest of the party. Hannah and I had discussed this, and as the combat continued I felt the moment slipping away. The freedom the players were enjoying ended up with me fumbling the agreed element of action. Hannah wanted Lily to be captured by the Goblins and to then use this in the next session to lead into her characters reveal.
As the night was drawing to a close I was aware that I was going to have to shoe horn in her going missing. Leaving it so late and forcing the moment left it feeling wrong and it didn't mesh with the rest of the scene. I'm looking at that for future sessions, and at the beginning of the next session I will weave the tale a little more so as to smooth over this hiccup.
All in all, the free form element worked well. With the right players and the right atmosphere you can put the rules down and go without. I had a team of heroes against a field of mooks (low level minions) and I saw no need to force the action into a more restrictive format. With little danger of taking lethal damage I left the party to incorporate the Goblins into their descriptions, and occasionally threw in a little extra background colour myself.
Next time the party has to track down their missing librarian and rescue her from a goblin surgeon. Why have the goblins taken her away? Why has Lily been feeling so nauseous since arriving at the dwarven halls? Why has she put on weight? Arwen and Tabba have a theory, but all will be revealed soon.